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INDEX

Everything, newest first.

Own titles and client projects in one list, because separating them would suggest one mattered more than the other.

2025

Noir as Love

GODOT · IN PRODUCTION · STEAM

A relationship roguelike where every choice is a card. Build your deck from emotions and memories, fight through the Relationship Path, and survive the story — or start over.

Read the write-up →
2026

SkinTimeline

IN DEVELOPMENT · LAUNCH 2026

Photographic skin history instead of questionnaires. A data-modelling and image-pipeline problem more than a UI one. In development now, launch intended for 2026.

2024—25

Allicater

GO · JS · SWIFT · iOS + ANDROID

A catering marketplace for event organisers. Not a Frozen Kingdom project — built in cooperation with Gromet, an excellent developer and software architect.

2017—22

Work under NDA

JAVASCRIPT · UX + UI · FRONT-END

A long client engagement that took most of six years. Mostly UX, UI and front-end development in JavaScript.

2021

Gamified public services

WEB · FRONT-END + UI + BEHAVIOURAL DESIGN

Progress states, achievements and reward loops applied to registries and health services. The badge was never the hard part.

2016

Manky Run

UNITY · C# · iOS + ANDROID

A side-scrolling runner where the world is the antagonist. Grey-boxed until the chase felt right, then painted.

Read the write-up →
2015

Toona

UNITY · C# · iPAD + ANDROID TABLETS

Tablet-first exploration with no timers and no fail states. Progress is carried by light and colour instead of a bar.

Read the write-up →
2014

Depressioonist vabaks

C# · XAMARIN · iOS + ANDROID

Four guided self-help apps on each platform, each taking on a different aspect of mental health — depression, suicidal thinking and more. Structured programmes rather than streaks, because the return visit had to be worth something.