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True Flies

A cartoon arcade title for players who install a game, get the joke, and play a round while waiting for a bus.

True Flies gameplay — desert and wasteland levels
SPEC
ROLE Game design, illustration, development
ENGINE Lua, Corona SDK
PLATFORM iOS
SHIPPED 2012

The brief

Pick-up-and-play, every round under a minute. If it needs a tutorial, it has already failed.

How it was built

Designed around one physical joke and pushed until it stopped being funny, then pulled back one step. Generous hit boxes, animation that oversells every impact, and an entire art set drawn as flat vectors so it stays crisp at any density and stays cheap to extend.

What it left behind

Our first shipped iOS title, a full character set, marketing key art, and an asset library we kept building on afterwards.

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